MYCELIUM ENGINE — MARKETING COPY
Brand direction: Night Garden
Prepared: 2026-10-02

TAGLINE
Small core. Wild possibilities.

SHORT DESCRIPTION
Mycelium is a modular, native, 2D-first engine for games and interactive software. Built on .NET 10, it connects scenes, UI, state machines, and scripts through a shared core—with efficiency as a design value. Currently in alpha.

LAUNCH POST
Small core. Wild possibilities. Meet Mycelium: a modular, native engine for people making games and interactive software. Start with an example, connect the pieces, and see what grows. Built on .NET 10. Open source. Currently in alpha.

TECHNICAL BOILERPLATE
Mycelium Engine is a modular .NET 10 engine and editor with a 2D-first workflow and 3D features in preview. Its native pipeline brings together scenes, a themeable UI, state machines, a shared blackboard, and an observable command system. Vulkan is the primary renderer, with OpenGL as a compatibility backend. Optional modules, allocation discipline, idle frame pacing, and battery-aware behavior support an efficiency-first approach. Desktop is the primary target, with mobile workflows developing. Mycelium is alpha software; consult the roadmap for feature maturity and current limitations.

CAMPAIGN LINES
Start small. See what grows.
Make more. Ask less of the machine.
A small core. A living network.

CALLS TO ACTION
Start growing / Get the engine / Open an example / Read the roadmap

LINK
https://github.com/Dominik-Saur/Mycelium-Engine

CLAIM GUARDRAILS
No carbon-neutral or quantified energy-saving claims. No implied production readiness. 3D, tilemap, and terrain maturity must remain qualified. No web export. No invented testimonials or adoption metrics.
