
Night Garden / Launch
1080 × 1080 PNG · Square announcement
Download PNGMYCELIUM / MARKETING KIT
Campaign artwork and copy that keep imagination and engineering in the same sentence.
01 / CAMPAIGN GRAPHICS

1080 × 1080 PNG · Square announcement
Download PNG
1080 × 1080 PNG · Square announcement
Download PNG
1080 × 1080 PNG · Square announcement
Download PNG
1920 × 1080 PNG · Widescreen cover
Download PNG02 / READY-TO-USE COPY
Mycelium is a modular, native engine for games and interactive software: C# with a Native AOT player, an editor AI agents can drive, and a UI built for apps. Built on .NET 10, it connects scenes, UI, state machines, and scripts through a shared core—with efficiency as a design value. Currently in alpha.
Small core. Wild possibilities. Meet Mycelium: a modular, native engine for people making games and interactive software. Start with an example, connect the pieces, and see what grows. Built on .NET 10. Open source. Currently in alpha.
Mycelium Engine is a modular .NET 10 engine and editor for games and applications. C# scripts publish with a Native AOT player, every editor command is a typed tool an AI agent can call through MCP, and its themeable UI stack is built for applications. It draws 2D, and 3D in preview: PBR meshes with sun shadows, sculpted terrain with grass, trees and water, and endless terrain worlds. Its native pipeline brings together scenes, state machines, a shared blackboard, and an observable command system. Vulkan is the primary renderer, with OpenGL as a compatibility backend. Optional modules, allocation discipline, idle frame pacing, and battery-aware behavior support an efficiency-first approach. Desktop is the primary target, with mobile workflows developing. Mycelium is alpha software; consult the roadmap for feature maturity and current limitations.
03 / ONE-PAGE INTRODUCTION
A printable A4 product sheet: the proposition, what connects the tools, the efficiency story, and an honest alpha status.